The attached log is from a different run to the above video, but also showing the same problem. GPU: Vulkan renderer, not sure exactly which graphics settings were used in this specific example, but I have identical results whether or not I have Write Color Buffers, Strict Rendering Mode, GPU Texture Scaling or Disable Vertex Cache turned on. ![]() The static in-game cutscenes' lines are cutting off sporadically and the incorrect lines may play back altogether (the further you progress in game, the worse it gets), the mid-game dynamic voice clips are straight-up mixed up and their playback length is decided by their localised supposed equivalents on top of. have you download the update and japanese dlc it is 9gig. Frankly, the old undub is a pure garbage. Problem is exhibited in both Linux Mint (would need to reboot to find out version) and Windows 10.ĬPU: Preferred SPU threads 1, SPU loop detection disabled, lower SPU thread priority enabled, thread scheduler enabled Drakengard 3 DLC Undub Patch (Prototype version) by Canzah and Slow for English version of the game. For Drakengard 3 on the PlayStation 3, a GameFAQs message board topic titled How do I turn. I've got some recordings from when I had a PS3 available, so I've made a comparison video in the hopes that it's helpful. Original names: 3 (SLPM-66690) & (SLPM-74277), 3 FES (SCKA-20109) Also known as Persona 3: FES (JP, KO) Known Issues. ![]() There is one issue that hasn't been mentioned: there's some kind of rendering glitch - looks like inverted normals - that's causing a lot of shading weirdness on the final boss. Download the game Shin Megami Tensei - Persona 3 FES USA ISO for PS2 / Sony PlayStation 2. I am generally getting getting better audio when playing on Windows with XAudio2 than on Linux with any choices of audio backend. Game is running quite well in general (except for audio stuttering when fighting more than a handful of enemies as mentioned by others, but I think there's no setting that can alleviate that on an i5 4690k).
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